Uplifted Reptile

Uplifted reptiles tend to be tribal and territorial. They largely keep to themselves, but defend their territory savagely if attacked. Uplifted reptiles are sequential hermaphrodites, and it is not uncommon for a reptile tribe’s alpha female to change sex in order to challenge the alpha male’s position in the tribe. Reptiles were originally named after celebrities in the music industry (Elvis 48, Hendrix 63, Pavarotti 15).

Uplifted Reptile Racial Traits
+2 Strength, +2 Constitution: Uplifted reptiles are known for their strength and resiliency.

Monstrous Humanoid: Uplifted reptiles are monstrous humanoids with the uplifted animal subtype.

Medium: Uplifted reptiles are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Uplifted reptiles have a base speed of 30 feet and a Swim speed of 30 feet.

Hold Breath: Uplifted reptiles can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.

Natural Armor: The scaly hide of an uplifted reptile grants a +2 natural armor bonus.

Natural Attacks: An uplifted reptile has two claw attacks and a bite attack. The claws are primary natural weapons that deal 1d4 points of damage. The bite attack is a primary natural weapon that deals 1d6 points of damage.