Mutants

Mutated humans come in two basic varieties as player-characters: Mostly-Human and Totally Muto'd. Both start statistically identical to a human, before their mutations are applied.

Mostly Human
A Mostly-Human mutant has one or two mutations in each of the following categories: cosmetic, positive, and negative. The player determines the number, but the mutations are rolled randomly.

Totally Muto'd
A Totally-Muto’d mutant is nothing like a human. The GM will determine the mutant’s body type and 10 random mutations, with 3 positive and 3 negative mutations guaranteed.