Uplifted Rabbit

Warlike, rebellious, and fiercely individualistic, uplifted rabbits are a volatile species. Large numbers tend to live together in intricate warrens, breeding quickly to balance their constant losses to violence. Uplifted rabbits tend to be jaded and aggressive, defending themselves and their tribe with shocking brutality. Rabbits were originally named after famous football or soccer players (Beckham 13, Ronaldo 90, Kaepernick 85).

Uplifted Rabbit Racial Traits
+2 Dexterity, +2 Wisdom, -2 Constitution: Uplifted rabbits are quick and clever, but fragile.

Monstrous Humanoid: Uplifted rabbits are monstrous humanoids with the uplifted animal subtype.

Medium: Uplifted rabbits are Medium creatures and have no bonuses or penalties due to their size.

Fast Speed: Uplifted rabbits have a base land speed of 40 feet and a Burrow speed of 20 feet.

Darkvision: Uplifted rabbits can see in the dark up to 60 feet.

Fearless: Uplifted rabbits gain a +2 racial bonus on all saving throws against fear effects.

Defensive Training: Uplifted rabbits gain a +2 dodge bonus to Armor Class.

Nimble Attacks: Uplifted rabbits receive Weapon Finesse as a bonus feat.

Jumper: Uplifted rabbits are always considered to have a running start when making Acrobatics checks.

Sprinter: Uplifted rabbits gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.

Swarming: Uplifted rabbits are used to living and fighting communally with other members of their race. Up to two uplifted rabbits can share the same square at the same time. If two uplifted rabbits that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.