Ghouls

Ghouls are one of the stranger phenomena of the wasteland. Once unmutated humans, ghouls were exposed to immense amounts of radiation and a cocktail of various weaponized viruses and chemical weapons, and through a fluke of genetics managed to come out of it virtually immortal, rather than dying in the most horrible way imaginable.

During their transformation, a ghoul’s skin sloughs off, revealing a leathery subsurface that gives them an appearance akin to a desiccated corpse. However, their horrific appearance is offset by immunity to radiation and significant longevity. Their lifespan is expanded so far that ghouls who were alive pre-War are not particularly rare.

Ghoul Racial Traits
+2 Constitution, +2 Wisdom, -2 Charisma: Ghouls are ugly, but their leathery hide is tough and the experiences of several lifetimes grants significant wisdom.

Medium: Ghouls are Medium creatures and receive no bonuses or penalties due to their size.

Normal Speed: Ghouls have a base speed of 30 feet.

Darkvision: Ghouls can see in the dark up to 60 feet.

Radiation Immunity: Ghouls are immune to all but the most potent radiation. They are completely immune to Mild, Low, and Moderate radiation. Should a ghoul contract radiation sickness, it affects their mind rather than their body, dealing Wisdom damage in place of Constitution damage. A ghoul whose Wisdom is reduced to 0 by radiation sickness loses their mind and goes irretrievably feral.