Festrog

Festrogs are hideously deformed undead, hairless and covered with diseased boils. More animalistic than most humanoid undead, festrogs are the result of a biological weapon employed during the Last War.

Festrogs are fast, agile and, in spite of their appearance, remarkably cunning. They often form small bands and hunt in packs, lairing in sunless areas easily defended by group tactics, such as ruined sewer or subway tunnels. They are known for following a target at a distance for an extended period before suddenly charging from the darkness, loping on all fours, to pounce on their prey, tearing chunks of flesh from their still-living body, then dragging their victim back into the darkness.

The disease that created the first festrogs is spread via fluid-filled pustules that cover the festrog's body. When these boils are ruptured in combat, the pus inside spurts free, spattering the attacker with the disease-ridden fluid. Within 24-hours, the unfortunate victim breaks out in painful necrotic boils. A victim who dies from the disease rises as a festrog hours to days later unless preventative measures are taken.

Statistics
 Festrog CR 1 XP 400

NE Medium undead

Init +1; Senses darkvision 60 ft., scent; Perception +6

DEFENSE

AC 14, touch 11, flat-footed 13 (+1 Dex, +3 natural)

hp 9 (2d8)

Fort +0, Ref +1, Will +4

Immune undead traits;

OFFENSE

Speed 30 ft.; four-footed run

Melee bite +4 (1d6+3 plus feed), 2 claws +5 (1d4+3)

Special Attacks charging trip, diseased pustules, feed

STATISTICS

Str 17, Dex 13, Con -, Int 10, Wis 12, Cha 11

Base Atk +1; CMB +4; CMD 15 (19 vs. trip)

Feats Weapon Focus (claw)

Skills Climb +8, Perception +6, Stealth +6, Survival +3

Languages Common

ECOLOGY

Environment any land

Organization solitary, pair, gang (3-5), or pack (6-11)

Treasure standard

SPECIAL ABILITIES

Charging Trip (Ex) A festrog that hits with its bite after making a charge attack on all fours can attempt to trip its opponent (+4 bonus). This trip does not provoke attacks of opportunity.

Diseased Pustules (Ex) When a festrog takes damage from a piercing or slashing weapon, some of its boils rupture, squirting the attacker with puslike fluids. The noxious secretions carry a potent contact disease that causes those infected to break out into painful necrotic boils. Necrotic Boils: Disease - contact; save Fort DC 11; onset 1 day; frequency 1/day; effect 1d4 Con; cure 1 save.

Feed (Su) Every time a festrog makes a successful bite attack, it feeds on its opponent's flesh and gains 5 temporary hit points. The festrog cannot have more than 5 temporary hit points gained by this ability at one time.

Four-Footed Run (Ex) A festrog can run on all fours at a speed of 50 feet if it doesn't hold or carry anything in its hands. When running on all fours, it is treated as if it had the Run feat.